SQUAD DOSSIER // 003
A squad is built one survivor at a time.
Your army is not an anonymous resource. Beat the Humans asks you to assemble a team of generated heroes, equip them and carry the survivors forward.
Generated heroes
The roster is assembled from generated fighters rather than a fixed cast. That makes the squad feel more like a campaign you shape than a lineup you simply unlock.
Equipment matters
Weapons, armor, artifacts and other gear let you adapt individual fighters. The loadout screen is where tactical identity begins: who can hold a line, who should keep distance and which character gets the scarce upgrade.
Experience creates attachment
A fighter who survives multiple missions becomes strategically valuable because replacing progress is costly. That gives risky objectives an emotional weight without requiring a large scripted story.
Think as a commander
A balanced roster is more resilient than a single over-invested hero. The campaign rewards players who think about the next mission while surviving the current one.

The squad needs a battlefield.
See how your team fits into the larger war across the galaxy.